
SCENE
SCENE
Simplifying hangout planning for friend groups
Simplifying hangout planning for friend groups
SaaS
SaaS
SaaS
Web Dashboard
Web Dashboard
Web Dashboard
Core Features
Core Features
Core Features

TEAM
3 Designers, 1 Eng
3 Designers, 1 Eng
TIMELINE
3 months
3 months
STATUS
Building a working prototype
MY ROLE
As the sole designer, I collaborated with the founders to define a new direction for the tool
40%
Reduction in farmer workload
2x
Increase in the Number of Clients
+30%
Increase in the Compost Quality
MY ROLE
Designing novel interaction behaviors, the experience, and defining the visual direction
Designing novel interaction behaviors, the experience, and defining the visual direction
Impact metrics
75%
Faster decision making
2x
Increase in excitement to make plans
> 20 mins
To reach a final "scene"
Jump to the Solution
Jump to the Solution
CONTEXT
CONTEXT
Friend groups crave meaningful, novel experiences.
Friend groups crave meaningful, novel experiences.
Friend groups crave meaningful, novel experiences.
But, planning feels more like work, than the fun that comes from it.
But, planning feels more like work, than the fun that comes from it.
CURRENT SCENARIO
CURRENT SCENARIO
80% of friend groups are stuck in an endless loop of "What to do?" and "I donโt know."
80% of friend groups are stuck in an endless loop of "What to do?" and "I donโt know."

THE PROBLEM
THE PROBLEM

๐ฌ
Plans die in the group chat
๐ฏโโ๏ธ
More People, More Opinions
๐ด๏ธ
Planning becomes a solo act

๐ฌ
Plans die in the group chat
๐ฏโโ๏ธ
More People, More Opinions
๐ด๏ธ
Planning becomes a solo act

๐ฌ
Plans die in the group chat
๐ฏโโ๏ธ
More People, More Opinions
๐ด๏ธ
Planning becomes a solo act
OPPORTUNITY
OPPORTUNITY
How can we make it easy and fun for friend groups to decide what to do, together?
How can we make it easy and fun for friend groups to decide what to do, together?
From

To


BUILT FOR
BUILT FOR
Close friend groups who tend to fall into repetitive patterns
Close friend groups who tend to fall into repetitive patterns
๐ก
๐ก
๐ก
Roommates
Roommates
๐ฅ
๐ฅ
๐ฅ
College Friend Group
College Friend Group
๐ค
๐ค
๐ค
Post Grad Crews
Post Grad Crews
THE EXPERIENCE
THE EXPERIENCE
1/3
1/3
Everyone shakes their phones together to activate Scene
Everyone shakes their phones together to activate Scene
Everyone shakes their phones together to activate Scene
2/3
2/3
2/3
Scene gives a walk through of the app
Scene gives a walk through of the app
Scene gives a walk through of the app

3/3
3/3
3/3
Scene focuses on 4 questions to curate the hangout
Scene focuses on 4 questions to curate the hangout
Scene focuses on 4 questions to curate the hangout


SCENE
Finding the group's next hangout
Finding the group's next hangout
Setting the Energy Level
Setting the Energy Level
I want my the hangout to match with my current mood.
I want my the hangout to match with my current mood.
Setting the Budget
Setting the Budget
I want to set a budget, so I don't end up rethinking options because theyโre not in my price range.
I want to set a budget, so I don't end up rethinking options because theyโre not in my price range.
Setting the Distance
Setting the Distance
I want to define how far I'm willing to travel, so plans feel convenient and doable.
I want to define how far I'm willing to travel, so plans feel convenient and doable.
Selecting This or That
Selecting This or That
I want to be able to choose between preferences (like indoors vs. outdoors), so the plan aligns with my vibe.
I want to be able to choose between preferences (like indoors vs. outdoors), so the plan aligns with my vibe.
Once youโve set the tone, its democracy from there on!
Once youโve set the tone, its democracy from there on!


Scene curates a set of 4 plans to choose from
Scene curates a set of 4 plans to choose from
Scene curates a set of 4 plans to choose from
Choose the plan you'd like to do
Choose the plan you'd like to do
Choose the plan you'd like to do
Users can see real time who chooses what
Users can see real time who chooses what
Users can see real time who chooses what
The scene voted for the most is chosen
The scene voted for the most is chosen
The scene voted for the most is chosen
Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending
Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending
Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending

Building the visual language
Building the visual language
The branding aims to evoke a space that feels collaborative, spontaneous, and simple.
The branding aims to evoke a space that feels collaborative, spontaneous, and simple.
The branding aims to evoke a space that feels collaborative, spontaneous, and simple.



WHAT ELSE CAN SCENE DO?
WHAT ELSE CAN SCENE DO?
Relive your iconic hangouts, track, split, and settle costs according to the hangout
Relive your iconic hangouts, track, split, and settle costs according to the hangout



BEYOND THE APP
BEYOND THE APP
Scene also lives in your phone as widgets.
Scene also lives in your phone as widgets.
Whether itโs a a quick reminder that itโs been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!
Whether itโs a a quick reminder that itโs been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!
Whether itโs a a quick reminder that itโs been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!

LEARNING AND TAKEAWAYS
LEARNING AND TAKEAWAYS
Designing for behavior, not static screens
Designing for behavior, not static screens
Designing for behavior, not static screens
๐ค
๐ค
๐ค
Being an effective collaborator
Being an effective collaborator
Playing to each other's strengths and allowing for mistakes and wrong turns
Playing to each other's strengths and allowing for mistakes and wrong turns
Playing to each other's strengths and allowing for mistakes and wrong turns
๐คณ
๐คณ
๐คณ
Designing beyond screens
Designing beyond screens
How design could facilitate experiences beyond the phone
How design could facilitate experiences beyond the phone
How design could facilitate experiences beyond the phone
๐จโ๐จโ๐ฆโ๐ฆ
๐จโ๐จโ๐ฆโ๐ฆ
๐จโ๐จโ๐ฆโ๐ฆ
Designing for more than one user
Designing for more than one user
Considering collective needs, rather than focusing solely on one user
Considering collective needs, rather than focusing solely on one user
Considering collective needs, rather than focusing solely on one user
Back to the top
Back to the top
