Overview
Context
Problem
Solution
The Experience
User Flow
Visual Design
Learnings

SCENE

SCENE

Simplifying hangout planning for friend groups

Simplifying hangout planning for friend groups

SaaS

SaaS

SaaS

Web Dashboard

Web Dashboard

Web Dashboard

Core Features

Core Features

Core Features

TEAM

3 Designers, 1 Eng

3 Designers, 1 Eng

TIMELINE

3 months

3 months

STATUS

Building a working prototype

MY ROLE

As the sole designer, I collaborated with the founders to define a new direction for the tool

40%

Reduction in farmer workload

2x

Increase in the Number of Clients

+30%

Increase in the Compost Quality

MY ROLE

Designing novel interaction behaviors, the experience, and defining the visual direction

Designing novel interaction behaviors, the experience, and defining the visual direction

Impact metrics

75%

Faster decision making

2x

Increase in excitement to make plans

> 20 mins

To reach a final "scene"

Jump to the Solution

Jump to the Solution

CONTEXT

CONTEXT

Friend groups crave meaningful, novel experiences.

Friend groups crave meaningful, novel experiences.

Friend groups crave meaningful, novel experiences.

But, planning feels more like work, than the fun that comes from it.

But, planning feels more like work, than the fun that comes from it.

CURRENT SCENARIO

CURRENT SCENARIO

80% of friend groups are stuck in an endless loop of "What to do?" and "I donโ€™t know."

80% of friend groups are stuck in an endless loop of "What to do?" and "I donโ€™t know."

THE PROBLEM

THE PROBLEM

๐Ÿ’ฌ

Plans die in the group chat

๐Ÿ‘ฏโ€โ™€๏ธ

More People, More Opinions

๐Ÿ•ด๏ธ

Planning becomes a solo act

๐Ÿ’ฌ

Plans die in the group chat

๐Ÿ‘ฏโ€โ™€๏ธ

More People, More Opinions

๐Ÿ•ด๏ธ

Planning becomes a solo act

๐Ÿ’ฌ

Plans die in the group chat

๐Ÿ‘ฏโ€โ™€๏ธ

More People, More Opinions

๐Ÿ•ด๏ธ

Planning becomes a solo act

OPPORTUNITY

OPPORTUNITY

How can we make it easy and fun for friend groups to decide what to do, together?

How can we make it easy and fun for friend groups to decide what to do, together?

From

To

BUILT FOR

BUILT FOR

Close friend groups who tend to fall into repetitive patterns

Close friend groups who tend to fall into repetitive patterns

๐Ÿก

๐Ÿก

๐Ÿก

Roommates

Roommates

๐Ÿ‘ฅ

๐Ÿ‘ฅ

๐Ÿ‘ฅ

College Friend Group

College Friend Group

๐Ÿค™

๐Ÿค™

๐Ÿค™

Post Grad Crews

Post Grad Crews

THE EXPERIENCE

THE EXPERIENCE

1/3

1/3

Everyone shakes their phones together to activate Scene

Everyone shakes their phones together to activate Scene

Everyone shakes their phones together to activate Scene

2/3

2/3

2/3

Scene gives a walk through of the app

Scene gives a walk through of the app

Scene gives a walk through of the app

3/3

3/3

3/3

Scene focuses on 4 questions to curate the hangout

Scene focuses on 4 questions to curate the hangout

Scene focuses on 4 questions to curate the hangout

SCENE

Finding the group's next hangout

Finding the group's next hangout

Setting the Energy Level

Setting the Energy Level

I want my the hangout to match with my current mood.

I want my the hangout to match with my current mood.

Setting the Budget

Setting the Budget

I want to set a budget, so I don't end up rethinking options because theyโ€™re not in my price range.

I want to set a budget, so I don't end up rethinking options because theyโ€™re not in my price range.

Setting the Distance

Setting the Distance

I want to define how far I'm willing to travel, so plans feel convenient and doable.

I want to define how far I'm willing to travel, so plans feel convenient and doable.

Selecting This or That

Selecting This or That

I want to be able to choose between preferences (like indoors vs. outdoors), so the plan aligns with my vibe.

I want to be able to choose between preferences (like indoors vs. outdoors), so the plan aligns with my vibe.

Once youโ€™ve set the tone, its democracy from there on!

Once youโ€™ve set the tone, its democracy from there on!

Scene curates a set of 4 plans to choose from

Scene curates a set of 4 plans to choose from

Scene curates a set of 4 plans to choose from

Choose the plan you'd like to do

Choose the plan you'd like to do

Choose the plan you'd like to do

Users can see real time who chooses what

Users can see real time who chooses what

Users can see real time who chooses what

The scene voted for the most is chosen

The scene voted for the most is chosen

The scene voted for the most is chosen

Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending

Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending

Your final Scene gives you the down low -
where to go, what to bring & how much you will be spending

Building the visual language

Building the visual language

The branding aims to evoke a space that feels collaborative, spontaneous, and simple.

The branding aims to evoke a space that feels collaborative, spontaneous, and simple.

The branding aims to evoke a space that feels collaborative, spontaneous, and simple.

WHAT ELSE CAN SCENE DO?

WHAT ELSE CAN SCENE DO?

Relive your iconic hangouts, track, split, and settle costs according to the hangout

Relive your iconic hangouts, track, split, and settle costs according to the hangout

BEYOND THE APP

BEYOND THE APP

Scene also lives in your phone as widgets.

Scene also lives in your phone as widgets.

Whether itโ€™s a a quick reminder that itโ€™s been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!

Whether itโ€™s a a quick reminder that itโ€™s been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!

Whether itโ€™s a a quick reminder that itโ€™s been a while since your last hangout, or a playful nudge to shake your phone, Scene notices!

LEARNING AND TAKEAWAYS

LEARNING AND TAKEAWAYS

Designing for behavior, not static screens

Designing for behavior, not static screens

Designing for behavior, not static screens

๐Ÿค

๐Ÿค

๐Ÿค

Being an effective collaborator

Being an effective collaborator

Playing to each other's strengths and allowing for mistakes and wrong turns

Playing to each other's strengths and allowing for mistakes and wrong turns

Playing to each other's strengths and allowing for mistakes and wrong turns

๐Ÿคณ

๐Ÿคณ

๐Ÿคณ

Designing beyond screens

Designing beyond screens

How design could facilitate experiences beyond the phone

How design could facilitate experiences beyond the phone

How design could facilitate experiences beyond the phone

๐Ÿ‘จโ€๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ

๐Ÿ‘จโ€๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ

๐Ÿ‘จโ€๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ

Designing for more than one user

Designing for more than one user

Considering collective needs, rather than focusing solely on one user

Considering collective needs, rather than focusing solely on one user

Considering collective needs, rather than focusing solely on one user

Back to the top

Back to the top

Let's โœง make something โœบ wonderful together โ†’

REACH OUT TO ME :

aashnakeswani@gmail.com

LINKEDIN

PORTFOLIO 2026

Made with care & lots of coffee

Other Projects

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into actionable solutions

Bud.Ai - Turning nature's strategies
into actionable solutions

Bud.Ai - Turning nature's
strategies into actionable solutions

Let's โœง make something โœบ

wonderful together โ†’

REACH OUT TO ME :

aashnakeswani@gmail.com

|

PORTFOLIO 2026

Made with care & lots of coffee